CPU/GPU profiling, frame-time spikes, memory and leaks, SIMD and cache tuning — measured on your target hardware, fixed in your codebase.
Embedded principal engineering on UE5 and custom engines: rendering, GPU-driven pipelines and engine architecture. Recent work on Splitgate 2 and MindsEye.
Industry-leading tools like MTuner memory profiler and rprof CPU profiler — used on titles like League of Legends: Wild Rift.
Console porting and full-cycle development — plus our own games, built on the in-house iMagus™ engine.